# Morningside Puzzles # Here's a list of suggested challenges for an AI playing in the Morningside sim. Version: 2009.9.18 Puzzles may change with the server version. You can reference them very explicitly in the form "[version] [author initials][#]", eg. "2009.9.18 KS00" ##### TEST KS00 ###### Name: "There Is Something I Am Aware Of" Level: "Proving Ground" Goal: Describe what entities you see, yourself included. Restrictions: None Hints: Morningside doesn't yet have a "look" command to provide details on entities, so at this point you can only give the names, locations and ID numbers. ##### TEST KS01 ##### Name: "Sand Dollars" Level: "Proving Ground" Goal: Pick up all of the coins and put them on the sand. Restrictions: ...Without you explicitly telling it in code where the coins are. You may tell it "go east" or "coin at X,Y" through a conversation interface if you want. Hints: To move coins, use the command "take/get [direction]", then "put/drop [direction]". Note that you can only hold one item at a time. ##### TEST KS02 ###### Name: "Tetris" Level: "Proving Ground" Goal: Arrange the four coins into a line, on adjacent tiles. Restrictions: None Hints: The interesting thing is the idea that an AI can *know* there's a line, and distinguish that from a random cluster of objects. You could solve this in a trivial way without any such knowledge though.