Name: Winking Felix |
Strength Dmg.: 2 |
Character Points: 3 |
Race/Sex: Human M |
Move: 10 |
Fate Points: 1 |
Occupation: Mercenary |
Funds: 3D |
Felix lost his left eye and one finger in the battles he's fought for various princelings. He doesn't usually go adventuring without pay, but when he does, he picks the most interesting places. He's been able to smile through battles on land and sea, to swing from the rigging of a pirate ship, and to drink a man twice his weight under the table. How can he pass up a chance at treasure more valuable than gold and silver?
Stats/Skills/Specialties
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4 |
- Climbing 1
- Dodge 1
- Melee 2
- Swimming 1
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2 |
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 |
3 |
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(Dis)Advantages
-Hindrance 1 (Injuries; -1 to Melee, Search, Climbing)
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Equipment
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Rules:
- Basic Roll: (Stat+[Skill]+[Specialty])d6 vs. [Constant #]. 10=average task.
- One die is the Wild Die. 1=trouble, 6=add 6 to total and reroll.
- COMBAT:
- Declare how many actions you're taking. Multiple actions are at (actions-1) dice each. (Eg. do two attacks but subtract 1d6 from each to-hit roll.)
- Moving (Move) meters is a free action.
- To Hit: (Body+[Melee]+[Specialty])d6 vs. [Defense #].
- Defense #: 10 default, ([Dodge/Parry])d6 if defending, 10+(Body+[Dodge/Parry])d6 if only defending.
- Damage: Strength Damage + Weapon Damage.
- Spend Character Points (CP) to buy extra Wild Dice (w/o botches) even after rolling. Spend Fate Points (FP) to double dice before rolling.