| Name |
Description |
Forms |
Weapons |
Abilities |
| Ryker |
He doesn't know where he got it, but he relies on his courage and sense of honor. He wants to understand the powers he's gained as a possible clue to his origins. |
Wolf M, Skole M, Dire Wolf |
Sword Swarm |
Sword, sailing, basic healing |
| Hazel |
Despite her frightening appearance and talent for lockpicking and poisons, she's a happy and enthusiastic adventurer. What's next for her? |
Human F, Naga F |
Fangs, Islander Crossbow |
Flight, brawling, sailing, basic alchemy, pickpocketing |
| Harek |
This former bookworm has become an adventuring mage, and now struggles to keep up with the others and earn their respect. |
Human M, Lutrai F |
Abbey Sword, Islander Wand |
Water/air/healing magic, sword, sailing |
| Rollo |
He gets plenty of practice with his healing power, considering how often he needs to save people with that and his fighting skill. |
Human M, Koba M |
Abbey Knuckles, Koba Knuckles |
Brawling, sailing, healing magic |
| Aeia |
This otter-girl left home in search of adventure. How will her strange new powers develop? |
Lutrai F |
? |
Healing magic, time/space magic |
| Elf | Hippie trehuggers with prehensile tails, sometimes hyperactive |
| Hoomiku | High-tech leopard-people from another planet, brilliant but somewhat frail (as PCs you've never heard of them) |
| Lutrai | Primitive, friendly otter-people with a holy aura where their common sense should be |
| Koba | Very primitive, tough lizard-people |
| Cepn | Bat-people (frail, capable of gliding) whose culture is devoted to Woeful Deadly Scary Gothy Doom |
| Skole | Primitive, mighty, honorable wolf-people tribesmen |
| Gorg | Big, fat-but-muscular hippo-people, typically "monumentally greedy" merchants and slavers |